3.9 release notes

Notes

Pull Requests Merged source

#1685 Precipitation maxVBDrops correction
#1678 Fix a few more case sensitivity issues
#1677 Flips the i386 flag to i386
#1676 Removes an extraneous Namespace usage
#1675 adds bitmap coloration to:
#1674 new: guiAnimBitmapCtrl
#1673 Removes the body for the physicsBody's findContact
#1672 Sdl popup menus
#1671 Fix bug #1664 by @Areloch
#1670 GFXD3D9Device generic shader support.
#1669 New: GuiBitmapBarCtrl
#1668 revised torque_nsight_workaround
#1667 raycast division safety
#1663 corrects corruption in precipitation class
#1661 Enable demo rec
#1660 suppresses a leak potentially caused by Knot::mType||Knot::mPath entr…
#1659 Linux vix shader fixes
#1658 Corrected "Pref::Server::ConnectionError" description.
#1657 Correct AIPlayer aim.
#1654 Shape mounting
#1653 Corrects culling of point/spot lights
#1652 Cleanup unused functions
#1647 typo "tomove" to "to move"
#1645 New object pointer cleanup
#1644 Fixed compile errors on linux (obvious programming faults).
#1643 corrects https://github.com/GarageGames/Torque3D/issues/1273
#1641 DX11 accumulation shadergen fix.
#1640 fallback - dynamic shadow cache nuking (static refresh delay preserved)
#1639 corrects safety check for Stream::readLongString
#1637 Fix for Issue #1415Move::Move() is not properly initializing bool tri…
#1634 Fix for "Crash on 'add a new mesh' Forest Editor action" #1633
#1632 localization augmentations via rlranft RE:
#1631 Fix for rapid firing setImageTrigger(0,1); issue #1630
#1629 Makes vehicles work with the physics plugins.
#1625 Fixes some bullet physics issues with the player class
#1623 add loop playback to GuiTheoraCtrl
#1622 Fixes vertcolor code insertion order, and
#1621 Fixes the drawUtil rendering of polyhedrons
#1620 Bug space folder in scene tree 2
#1617 removes w=z trick (was causing fisheye, effectively)
#1615 Entity/Component implementation
#1613 missing samplerstate configurations with empty
#1611 Fix axis check in Box3F::extend method
#1609 Adds the RotationF utility math class.
#1608 Set textures as bitmapctrl in script
#1607 Select camera when in material editor crashfix.
#1605 corrects native file dialogue return values
#1604 alternate to https://github.com/GarageGames/Torque3D/pull/1602
#1603 updated empty template …
#1599 Added missing OpenGL profiling blocks.
#1598 replaces GL_PIXEL_UNPACK_BUFFER_ARB with GL_PIXEL_UNPACK_BUFFER
#1597 OpenGL Extension Caching
#1596 removes FrameAllocatorMarker usage from GL side _fastTextureLoad
#1595 Rolls back OGL Projection correction.
#1594 Fixes the cmake blacklist filter it not using SDL
#1593 Native File Dialogs
#1591 Re-enable destruction of PhysicsShapes.
#1590 missing samplerstate configurations
#1589 GFXDynamicTextureProfile
#1587 Profiler toggle and World Editor menu entry.
#1586 Expose Network Sim fields on NetGraph gui
#1583 exposes several datablock entries to the particle editor gui subsystem
#1582 Reimplements a form of subsurface scattering
#1578 Fix up GL formats to comply with core profile.
#1577 DX11/GL border offset fix for GFXDrawUtil::drawRect
#1576 Updates SDL to version 2.0.4, which makes it compatible with VS2015.
#1575 CMake SDL Option
#1574 corrects projection matricies for opengl
#1573 allows navmeshes to generate for most scene objects,
#1571 ScreenShotD3D11 delete fix
#1570 Roll back the changes to simPath temporarily in order to merge in DX11
#1569 Fix for SimPath to make DX11 compatible.
#1568 case sensitivity typofix
#1567 Added Epoxy in favor of GLEW
#1566 Fix release build compile with MSVC 2015 (finally)
#1560 GL floating point format fix.
#1559 Direct3D11 Support
#1558 Spacial update for Px3 character controller
#1556 Path editor display augmentations.
#1555 fix for broken caustics reference
#1554 from @rextimmy automatically adds a sky feature to skies. (render so…
#1553 turns out independent sized render targets was causing lighting artif…
#1552 should actually let HDR have a say for glows.
#1550 new method: ResetGFX();
#1548 alpha masking for buttons. original attribution @dottools
#1541 Fix crash callonchildren
#1540 Fix zipped dts loading
#1539 addresses https://github.com/GarageGames/Torque3D/issues/1537 via the…
#1536 opengl crashfix pow(x,y) needed to be passed matching vartypes.
#1535 [CLONE] Add support for abstract ConObjects
#1533 New color picker - #1334 clone
#1532 [CLONE] More consolefunctions #1143
#1530 Steve Acaster's Ai Poses
#1529 Asserts cleanup PR with conflicts resolved.
#1528 New script function to edit script-created decals
#1527 Fix for TerrainFeatGLSL getProcessIndex() signed mismatch
#1526 Corrected signed mismatches in featureSet & shaderFeature
#1525 Added immutable vertex and index buffers.
#1519 Deferred shading
#1518 http://stackoverflow.com/questions/8461832/explicit-qualification-in-…
#1517 namespace conflict resolution
#1516 vsprintf replacement with engine vairant
#1512 [OpenGL - Win32] This fix a bug during resolution change.
#1507 Fix for collision issues with scaled players
#1506 setDetailFromDistance aspect ratio friendly adjustment
#1505 courtessy @Lopuska: opengl occlusion query fix
#1504 ResourceLeakFix for OpenGL
#1502 Glow buffer graphic corruption fix on OpenGL.
#1497 footstep and impact enum extension support
#1496 Fix case sensitivity and Platform::fileDelete
#1490 Fix for OpenGL/D3D11 bottom border offset
#1484 Updated paths for collada tdictionary.h
#1481 Extacted AI tweaks:
#1480 Fix NULL pointer Crashes in WorldEditor::selectObject & unselectObject
#1478 Volumetric Fog Take 2
#1475 NavMeshUpdateAll leak suppression (not 100% preventative)
#1474 mDirtyTiles changed from std::queue to a vector
#1473 Fix TinyXML Build errors
#1470 removes StaticObjectType flag from water objects.
#1469 Recurse dump directories fix
#1464 bullet module
#1463 missed a convexSweepTest early-out check.
#1461 diffuse/albedo texture linearization
#1460 fillin for fallbacks for filesystem funcs
#1459 corrects ghosted decal datablock lookup flaw
#1457 hooks meshroads up to the material system for castrays
#1453 playJournal fix and removed depcrecated command line options
#1452 Corrected SkyBox vertex format
#1447 improved radio button
#1446 Removed unused vertex colors from GFXWaterVertex
#1444 Removed unused vertex formats from ScatterSky
#1443 TAML, Assets and Modules implementation
#1442 shadow caching
#1439 ensures opengl texSpaceMat is initialized from the get-go
#1438 explosion cover miscalc
#1436 missing ribbon shaders, empty template
#1435 missing empty template glow pass debug tool
#1434 fullscreen and windowed mode cli fix
#1433 The TypeCommand type brings up a full notepad-esque interface.
#1432 Backend correction for the rigid vs rigid collision resolver:
#1431 SfxCompareProvider fix

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