3.6.3 release notes

Issues closed source

  • #1088 Bump version numbers
  • #1087 Version 3.6.3
  • #1086 Version 3.6.3
  • #1078 Jeff faust fixes
  • #1063 Fog terrain lines resolution as discussed
  • #1046 Fixes #945
  • #1038 Fix off-by-one error in cursor hiding/showing function
  • #1036 PR for issue #748
  • #1033 Fix GuiShapeNameHud maths
  • #1032 Fix a crash when change a material reclect cubemap
  • #1031 Fix a crash when change a material reflect cubemap.
  • #1024 Fix ScatterSky flare occlusion
  • #1022 Fix SkatterSky flare occlusion.
  • #1019 Fix weapon image camera shake
  • #1017 AIPlayer trigger fix as in #1007
  • #1016 Camera shake weapon recoil crashes the client
  • #1012 Fix APlayer::singleShot
  • #1010 checkInFoV correction
  • #1009 AIPlayer::checkInFoV doesn't work as intended - incorrect math
  • #963 firstPersonShadows:
  • #958 Fix gui tree view build visible tree
  • #949 terrain lines in the fog
  • #945 Looking up actually looks down
  • #900 Cleaned up Enum to set init value to 0
  • #899 Fixed Return value from false to 0 (which is U32)
  • #898 Little optimization in mPlane
  • #891 Minor Fix for componentInterface
  • #764 ScatterSky Flare Rendering - Occlusion Is Broken
  • #758 Implemented physics collision for MeshRoad
  • #753 GuiTreeView bug in buildVisibleTree
  • #748 Internal class namespaces are unlinked when deleting objects
  • #741 Tiny bug in ExplosionData::packData(): Number of used time keys counted incorrectly. (1 word fix)
  • #694 Cubemap R6025
  • #258 Zoom speed issue, with fix
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